Overview
Project description
During the Capithon week, my team and I created a board game that encourages connection making and experience sharing! We had goals and focuses to meet and to incorperate into our project.
Goals: Empathy, and supporting the holistic well-being of students
Focuses: Encourage group activities outside classrooms, Promote opportunities for social connection, create safe space for engaging in sensitive convos, create opportunities to contact with nature and promote wellness activities.
Challenge
One of the challenges we faced was deciding whether we wanted a six sided die. We didn't know if we wanted our game to use a die with a maximum number of six, since if a player were to roll a high number, they would be going uo the game board too quickly.
Solution
Our solution to this problem was to create our own die! Instead of using a regular die, we decided to have one that would only have a maximun number of 3 to possibly roll. This way, the game will now last longer.